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Global Social Casino Market: Size, Trends & Forecasts (2018-2022)

Publish Date:March 2018
No. of Pages:70

Format : Adobe Reader (PDF) Instant delivery

US$ 800.00

Scope of the Report

The report entitled “Global Social Casino Market: Size, Trends & Forecasts (2018-2022)”, provides analysis of the global social casino, with detailed analysis of market size and growth. The analysis includes the market by value, by segment, by platform and by region. The report also provides the analysis of the global social casino market of North America, Asia, Europe, Latin America and ROW regions.

Moreover, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global social casino has also been forecasted for the years 2018-2022, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Zynga Inc., International Game Technology Plc. (IGT), Scientific Games Corporation and Caesars Entertainment Corporation are some of the key players operating in the global social casino, whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and business strategies of the companies are provided.

Country Coverage

North America
Asia
Europe
Latin America
ROW

Company Coverage

Zynga Inc.
International Game Technology Plc. (IGT)
Scientific Games Corporation
Caesars Entertainment Corporation

Executive Summary

Gaming is defined as the execution of specialized programs called as electronic games or video games on some specific game platforms. The ‘gaming’ term is basically devised as a synonym for ‘gambling’, even though all electronic games do not involve gambling. The different devices on which games applications can run are consoles, personal computers (PC), Web and Applications (apps), Mobile and Handheld Consoles.

Social gaming most commonly defined as playing online games offered and hosted on social networking platforms or on online social gaming platforms which allow or involve social interaction between players. The characteristics of social gaming are based on social platforms, allow casual gaming, free-to-play, turn based games, involve virtual currency and accessible through mobile phone applications.

Social casino is a sub segment of social gaming which permit players to play casino based social games, which is inspired by real money versions of the casino games. Social casino gaming is the gambling of a virtual currency without the chance of real loss or gain. Generally, there are two business models employed in the social casino gaming industry named as Up-front and Free game or freemium or free-to-play commercial model. The different categories or types of social games are casino style, poker, slots, bingo and various other table games.

The global social casino market is expected to increase at high growth rates during the forecasted period (2018-2022). The global social casino market is supported by various growth drivers, such as, rising number of social media users, growing global population, budding internet penetration, emerging smartphones and gaming traffic, etc.

1. Executive Summary

2. Introduction

2.1 Gaming: An Overview
2.2 Social Gaming: An Overview
2.3 Social Casino: An Overview
2.4 Categories of Social Casino: An Overview
2.5 Advantages & Disadvantages of Social Casino

3. Global Market Analysis

3.1 Global Gaming Market: An Analysis

3.1.1 Global Gaming Market by Value
3.1.2 Global Gaming Market by Penetration

3.2 Global Social Gaming Market: An Analysis

3.2.1 Global Social Gaming Market by Value
3.2.2 Global Social Gaming Market by Penetration

3.3 Global Social Casino Market: An Analysis 

3.3.1 Global Social Casino Market by Value
3.3.2 Global Social Casino Market by Segment (Slot, Poker, Bingo and Others)
3.3.3 Global Social Casino Market by Platform (Mobile and Desktop)
3.3.4 Global Social Casino Market by Region (North America, Europe, Asia, Latin America and ROW)

3.4 Global Social Casino Market: Platform Analysis 

3.4.1 Global Mobile Social Casino Market by Value
3.4.2 Global Desktop Social Casino Market by Value

4. Regional Market Analysis

4.1 North America Social Casino Market: An Analysis
4.1.1 North America Social Casino Market by Value

4.2 Asia Social Casino Market: An Analysis
4.2.1 Asia Social Casino Market by Value

4.3 Europe Social Casino Market: An Analysis
4.3.1 Europe Social Casino Market by Value

4.4 Latin America Social Casino Market: An Analysis
4.4.1 Latin America Social Casino Market by Value

4.5 ROW Social Casino Market: An Analysis
4.5.1 ROW Social Casino Market by Value

5. Market Dynamics

5.1 Growth Drivers
5.1.1 Rising Number of Social Media Users
5.1.2 Growing Global Population
5.1.3 Broadening Smart Devices and Connections
5.1.4 Budding Internet Penetration
5.1.5 Emerging Smartphones and Gaming Traffic

5.2 Challenges
5.2.1 Lack of Internet Connectivity
5.2.2 Government Regulations 

5.3 Market Trends
5.3.1 Augment Reality (AR) Technology
5.3.2 5G Technology
5.3.3 Virtual Reality (VR) Technology
5.3.4 eSports 
5.3.5 Cloud Gaming

6. Competitive Landscape

6.1 Global Social Casino Revenue Share by Players
6.2 Global Social Casino Players’ Revenue Share by Platform

7. Company Profiles

7.1 Zynga Inc.
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategy

7.2 International Game Technology Plc. (IGT)
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategy

7.3 Scientific Games Corporation 
7.3.1 Business Overview
7.3.2 Financial Overview
7.3.3 Business Strategy

7.4 Caesars Entertainment Corporation
7.4.1 Business Overview
7.4.2 Financial Overview
7.4.3 Business Strategy
Figure 1: Different Platform for Gaming
Figure 2: Features of Social Gaming
Figure 3: The Freemium or Free-to-Play Model
Figure 4: Categories of Social Casino
Figure 5: Advantages & Disadvantages of Social Casino
Figure 6: Global Gaming Market by Value; 2016-2017 (US$ Billion)
Figure 7: Global Gaming Market by Value; 2018-2022 (US$ Billion)
Figure 8: Global Gaming Market by Penetration; 2017
Figure 9: Global Social Gaming Market by Value; 2016-2017 (US$ Billion)
Figure 10: Global Social Gaming Market by Value; 2018-2022 (US$ Billion)
Figure 11: Global Social Gaming Market by Penetration; 2017
Figure 12: Global Social Casino Market by Value; 2013-2017 (US$ Billion)
Figure 13: Global Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 14: Global Social Casino Market by Segment; 2016
Figure 15: Global Social Casino Market by Platform; 2012-2017
Figure 16: Global Social Casino Market by Region; 2017
Figure 17: Global Mobile Social Casino Market by Value; 2016-2017 (US$ Billion)
Figure 18: Global Mobile Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 19: Global Desktop Social Casino Market by Value; 2016-2017 (US$ Million)
Figure 20: Global Desktop Social Casino Market by Value; 2018-2022 (US$ Million)
Figure 21: North America Social Casino Market by Value; 2016-2017 (US$ Billion)
Figure 22: North America Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 23: Asia Social Casino Market by Value; 2016-2017 (US$ Billion)
Figure 24: Asia Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 25: Europe Social Casino Market by Value; 2016-2017 (US$ Billion)
Figure 26: Europe Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 27: Latin America Social Casino Market by Value; 2016-2017 (US$ Million)
Figure 28: Latin America Social Casino Market by Value; 2018-2022 (US$ Million)
Figure 29: ROW Social Casino Market by Value; 2016-2017 (US$ Million)
Figure 30: ROW Social Casino Market by Value; 2018-2022 (US$ Million)
Figure 31: Global Number of Social Media Users; 2014-2020 (Billion)
Figure 32: Global Population by Age Groups; 2015-2030 (Million)
Figure 33: Global Mobile Devices and Connections; 2016-2021 (Billion)
Figure 34: Global Mobile Devices and Connections by Device Type; 2014-2019 (Percentage, %)
Figure 35: Global Internet Users and Internet Penetration by Regions; 2012-2016 (Billion)
Figure 36: Global Internet Traffic, Smartphone Traffic and Gaming Traffic Share; 2016-2021 (Exabyte Per Month)
Figure 37: Global Social Casino Revenue Share by Players; 2016
Figure 38: Global Social Casino Players’ Revenue Share by Platform; 2016
Figure 39: Zynga Inc. Total Revenue; 2013-2017 (US$ Million)
Figure 40: Zynga Inc. Total Revenue by Segments; 2017
Figure 41: Zynga Inc. Total Revenue by Region; 2017
Figure 42: International Game Technology Plc. (IGT) Total Revenue; 2012-2016 (US$ Billion)
Figure 43: International Game Technology Plc. (IGT) Total Revenue by Segments; 2016
Figure 44: International Game Technology Plc. (IGT) Total Revenue by Region; 2016
Figure 45: Scientific Games Corporation Total Revenue; 2012-2016 (US$ Billion)
Figure 46: Scientific Games Corporation Total Revenue by Segment; 2016
Figure 47: Scientific Games Corporation Total Revenue by Region; 2016
Figure 48: Caesars Entertainment Corporation Net Revenue; 2012-2016 (US$ Billion)
Figure 49: Caesars Entertainment Corporation Net Revenue by Segment; 2016